Current Projects


FATHOMS

‘A retro inspired 4-player horror tale, set in the cursed waters of the Devil’s Triangle’.

Illustration of a boat in rough waters with the word 'FATHOMS' in large, stylized text above it. The background features a stormy sky and dark mountains.

Role

Director - Games Designer - Level Designer - Solo Artist

My production roles on Fathoms were varied.

I oversaw the project as Director, being responsible for steering the overall course of development, designing the core gameplay elements, narrative setting, branding and visual style of the game itself.

I took an integral role in developing the art and design of the game as Art Director. Creating and iterating on the overall visual aesthetic of the game and it’s materials. Also making sure that designs were readable and performed well in game. Environment, player and enemy design were particular highlights of development; allowing me to really tailor the game into something rather unique looking.

I also developed the overall content plan for the game, designing the gameplay loop, player skillset and progression of in game systems and economies.

Within the course of 9 months, the small development team created a prototype that was fully playable, online capable and really very scary.

Feature Reveal Trailer for Fathoms. Trailer launched at Gamescom 2026. Edited and Directed by John McFarlane.

Fathoms Design and Gameplay Screens.

Fathoms art, design and in-game screens, showing both the visual design of Fathoms and it’s gameplay.

Design and Concepts

Production artwork and design concept images, showing the creation and look of Fathoms.

Fathoms Intro Cutscene. Scripted, edited, animated and directed by John McFarlane

A collection of hair grooms (1A) weighted and lit in Character Creator.

A collection of hair grooms (1B) weighted and lit in character creator.

GAELIC FOOTBALL LAOCHRA

‘Gaelic football Sports Simulation’.

A male Gaelic football player in a white and blue jersey holding a white football on a field, with a stadium and crowd in the background, and a logo reading 'Gaelic Football Lochra'.

Hair Grooms

Male Hair Grooms, short-medium. Rigged, weighted and being shown in Character Creator

Role

Groom Specialist - 3D Generalist (Clothing, Props, Players) - Texture Artist - UV Artist

My role on Gaelic Football Laochra was that of hair Groom specialist.

I was responsible for creating and documenting the hair creation pipeline used in GFL.

The hair groom pipeline was developed using Blender, Fibershop and Substance painter to create high quality realistic short-medium men’s hair grooms. Each groom was created with LOD’s unsure proper performance in game.

Custom hair strand and scalp textures were also created for the project.

I completed secondary tasks as character artist, clothing designer and UV designer to unsure kit textures, kit topology and player skins all preformed correctly.

Facial Hairs

Male / Moustaches - Beards - Brows

A collection of sized Beards weighted and lit in Character Creator.