PREVIOUS TITLES

 A collection of previous titles that I’ve developed/worked on over my time in the games industry. These projects facilitated many different roles within the game creation pipeline & all work shown below is my own.


Corpsing

“A retro style puzzle platformer where every failure is just a stepping stone to success”.

Graphic illustration of a stage with people wearing white underwear lying and hanging, with the word "CORPUSING" in large letters overhead, and a red background.

Role

Director - Art Director - Lead 3D Modeler- UI Artist

I oversaw Corpsing as Director, overseeing a small team during the course of development. I was responsible for designing the core gameplay elements, narrative setting, branding and visual style of the game itself.

I took an integral role in developing the art and design of the game as Art Director. Creating and iterating on the overall visual aesthetic of the game and it’s design language. I created the games 1960’s inspired art design, setting the game in the brown and yellow of post-modern England.

I designed and modelled all visual elements of the game, creating characters, outfits, props and environment pieces from scratch. I took great care in creating period era technology and equipment, taking great inspiration from designs of the games setting.

I was responsible for creating cutscenes and story elements for the game and I even got the chance to do some voice acting!

Cricket Rage

Art Director - Lead 3D Modeler - Environment Designer - UV Artist - UI Designer

Jennifer Wilde

Lead Artist - Character & Environment - Lead Animator

Black and white illustration of a woman with long hair, accompanied by smaller figures of women with vintage attire. The background features the Big Ben clock tower and the Eiffel Tower, indicating London and Paris. The text reads 'Jennifer Wilde', and there are handcuffs with a chain at the bottom.

Crowded. Followed.

3D modeler - Prop Designer - UV Texture Artist

MINI GAMES

A Series of Mini Game Projects


Adepth

Director - Artist - Animator - Game Designer (Unity)

Ending cutscene to Adepth (Spoilers!).

Haulin’ Mass

Director - 3D/2D Artist - Game Designer (Unity)