PREVIOUS TITLES
A collection of previous titles that I’ve developed/worked on over my time in the games industry. These projects facilitated many different roles within the game creation pipeline & all work shown below is my own.
Corpsing
“A retro style puzzle platformer where every failure is just a stepping stone to success”.
Role
Director - Art Director - Lead 3D Modeler- UI Artist
I oversaw Corpsing as Director, overseeing a small team during the course of development. I was responsible for designing the core gameplay elements, narrative setting, branding and visual style of the game itself.
I took an integral role in developing the art and design of the game as Art Director. Creating and iterating on the overall visual aesthetic of the game and it’s design language. I created the games 1960’s inspired art design, setting the game in the brown and yellow of post-modern England.
I designed and modelled all visual elements of the game, creating characters, outfits, props and environment pieces from scratch. I took great care in creating period era technology and equipment, taking great inspiration from designs of the games setting.
I was responsible for creating cutscenes and story elements for the game and I even got the chance to do some voice acting!
Cricket Rage
Art Director - Lead 3D Modeler - Environment Designer - UV Artist - UI Designer
Jennifer Wilde
Lead Artist - Character & Environment - Lead Animator
Crowded. Followed.
3D modeler - Prop Designer - UV Texture Artist
MINI GAMES
A Series of Mini Game Projects
Adepth
Director - Artist - Animator - Game Designer (Unity)
Ending cutscene to Adepth (Spoilers!).
Haulin’ Mass
Director - 3D/2D Artist - Game Designer (Unity)