CROWDED.FOLLOWED
Escape the haunting figure of your doom.
Prop Artist
ROLE
I worked on Crowded.Followed as an associate 3d artist.
I was tasked primarily with designing and creating level props and modular elements to fill out open areas within certain levels.
I was asked to redesign an important key item in ‘The Briefcase’ as one of the hero pieces of the game.
The game used a low poly/ hard edge visual style that served as a great learning experience for UV unwrapping, texture painting and item readability.
After my preliminary prop work was complete, I was asked to return to the project and help with some character design and rigging for the inclusion of musician ‘Chipzel’ after her was added to the game.
I learned a lot from my time on CF, it was my first 3D design position as a freelancer so I wanted to give my full attention to the assets and create pieces that would elevate the personality of the game.
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