TAX FORCE
A side scrolling chase of Tax avoiding criminals through space!
Art Director - Concept Artist - Character Artist - Animator
ROLE
Worked on Tax Force as Lead Concept Artist, helping establish and develop the game's visual identity. Created concept artwork to explore and refine visual ideas, ensuring the art direction remained consistent with the game's overall style and creative vision.
Alongside my concept art responsibilities, I worked as a Level Designer, contributing to the design and visual composition of game environments. This involved considering how spaces would look and function within the game, balancing visual presentation with gameplay requirements.
Expanded my technical skill set by creating 2D animations using Spine, bringing characters and visual elements to life through animation and supporting the game's presentation. This provided valuable experience in integrating animation into the wider game development process.
I also began developing my 3D modelling skills, exploring new techniques and workflows to broaden my capabilities as a game artist. Working across concept art, level design, 2D animation and 3D modelling gave me a more rounded understanding of game production and strengthened my ability to contribute creatively across different disciplines.
LINKS
STEAM