GAELIC FOOTBALL LAOCHRA
A modern Gaelic Football sports simulation sim.
Shipped Summer 2026 on Xbox, PC and PS5
Groom Specialist - Character Artist - Clothing Artist
ROLE
My production roles on Gaelic Football Laochra were more precise and of a specialist nature.
I was tasked with creating, refining & implementing then teaching the groom creation pipeline for the game.
This included creating hair card based grooms and facial hairs in Blender using “Hair Tools” based particle systems, creating an array of scalp textures using substance painter/photoshop and hair card textures using Fibershop. This also expanded into the creation of all body hair textures such as eyebrows, arm/leg hair and facial hair textures.
The creation of a hair pipeline from scratch took a lot of trail & error and over several months took on many iterations, but eventually the game shipped with over 150 hair grooms all game-ready and within tri count budget.
Facial hairs were also created using the system. The game featured a selection of realistic beards and moustaches.
The process also included creating tutorials to explain the whole process that were distributed within the studio for other artists to use.
After I completed the hair I was tasked with UV management on the player kit, ensuring that the kits could be altered by players with an easy to understand UV layout. Among some other props, players and locations made for the game.
Hair groom examples are shown below.
LINKS
Design and Concepts
Production artwork & design, concept images and modelling highlights; showing some development of different art styles and clothing modelling.
These works were modelled using Character Creator, Blender, textured in Photoshop, Substance Painter & Fibershop and implemented in Unity HDRP.